LiquidBounce
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[FEATURE] TNT Explosion Trajectory
LiquidBounce Branch
Nextgen
Describe your feature request.
A trajectory which displays where you are going to land after a TNT exploded. That should be pretty easy to do using the Simulated Player.
Additional context
No response
except a lot of servers modify how far it throws u
Yes that could be an issue
Is that really needed? Players around active TNT usually keep moving