LiquidBounce
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[BUG] CommandBind doesn't consider keyboard layouts
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
all
Operating System
Windows 11
Minecraft Version
all
Describe the bug
When parsing the string to the key code, Minecraft's key name translation system is used, which causes a problem: Miencraft maps the key names directly to their respective key-code on a qwerty keyboard not considering the real location and that key-code is then used as-is.
Steps to reproduce
For example on qwertz:
- Run
.bind nuker z-> The module will be bound toY
Screenshots
No response