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[BUG] CommandBind doesn't consider keyboard layouts

Open ccetl opened this issue 1 year ago • 0 comments

LiquidBounce Branch

Nextgen

LiquidBounce Build/Version

all

Operating System

Windows 11

Minecraft Version

all

Describe the bug

When parsing the string to the key code, Minecraft's key name translation system is used, which causes a problem: Miencraft maps the key names directly to their respective key-code on a qwerty keyboard not considering the real location and that key-code is then used as-is.

Steps to reproduce

For example on qwertz:

  • Run .bind nuker z -> The module will be bound to Y

Screenshots

No response

ccetl avatar Jun 29 '24 21:06 ccetl