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[BUG] switch aura fails to update target to the nearest when one goes out of range

Open 182exe opened this issue 1 year ago • 5 comments

LiquidBounce Branch

Legacy

LiquidBounce Build/Version

latest

Operating System

Windows 11

Minecraft Version

1.8.9

Describe the bug

so, the switchaura is absolute ass rn because it sometimes doesn't switch between targets at all sometimes.

in the video, you can see it decides to prioritize something thats fully out of range rather than the npc that's in range. video; sorry that it downloads lmao

Steps to reproduce

  1. enable switch aura around moving entities. it gets stuck on one.

Client Log

no logs other than chat

Screenshots

No response

182exe avatar Apr 14 '24 23:04 182exe

also, a good solution to this would to be to only ever select targets that are within the range value

182exe avatar Apr 15 '24 00:04 182exe

Well its probably because isLookingOnEntities checks is client side fov, not server side rotation fov

EclipsesDev avatar Apr 15 '24 09:04 EclipsesDev

actually nvm, its a problem

EclipsesDev avatar Apr 15 '24 09:04 EclipsesDev

ikr

182exe avatar Apr 15 '24 15:04 182exe

might be isLookingOnEntities

EclipsesDev avatar May 06 '24 01:05 EclipsesDev

Temporary fixes.. i'll prob fine better solution, but ig this should do for now

EclipsesDev avatar May 16 '24 09:05 EclipsesDev