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[BUG] switch aura fails to update target to the nearest when one goes out of range
LiquidBounce Branch
Legacy
LiquidBounce Build/Version
latest
Operating System
Windows 11
Minecraft Version
1.8.9
Describe the bug
so, the switchaura is absolute ass rn because it sometimes doesn't switch between targets at all sometimes.
in the video, you can see it decides to prioritize something thats fully out of range rather than the npc that's in range. video; sorry that it downloads lmao
Steps to reproduce
- enable switch aura around moving entities. it gets stuck on one.
Client Log
no logs other than chat
Screenshots
No response
also, a good solution to this would to be to only ever select targets that are within the range value
Well its probably because isLookingOnEntities checks is client side fov, not server side rotation fov
actually nvm, its a problem
ikr
might be isLookingOnEntities
Temporary fixes.. i'll prob fine better solution, but ig this should do for now