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[FEATURE] Trajectories Static mode

Open Dronatar opened this issue 1 year ago • 4 comments

LiquidBounce Branch

Nextgen

Describe your feature request.

Two Trajectories modes. "Static" and "Dynamic". Dynamic is the one you have now, and static is the one that will not change vector when you move. This is useful if the server is using an old trajectory system.

Additional context

No response

Dronatar avatar Apr 02 '24 16:04 Dronatar

an old trajectory system

What do you mean by that?

static is the one that will not change vector when you move

There are two vectors which describe the start position of a trajectory (position and rotation). Which do you mean?

superblaubeere27 avatar Apr 02 '24 21:04 superblaubeere27

Static for 1.8.9 and below

Dronatar avatar Apr 03 '24 00:04 Dronatar

I don't understand

superblaubeere27 avatar Apr 03 '24 21:04 superblaubeere27

I mean about changing the trajectory due to movement.

Minecraft 1.9 (Java Edition) changelog: "Now take the thrower's motion into account. For example, if the player is falling, an arrow fired upward will travel slower than if the player was standing still, and an arrow fired downward will fly faster."

And playing on servers with the old combat system(1.8.9) all projectiles fly on the trajectory of 1.8.9 version, where there is no change due to motion. But Trajectories module always takes into account the player's motion. Which makes this module useless on such servers.

Dronatar avatar Apr 04 '24 02:04 Dronatar