LiquidBounce
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[BUG] Parkour does not work properly
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
b0.1.3 (git-08c2767)
Operating System
Windows 11
Minecraft Version
1.20.4
Describe the bug
The parkour module should normally be able to do 4-block jumps with 99% success rate right away. Currently it can't make these jumps at all.
Steps to reproduce
- Enable Sprint Module or hold sprint the whole time
- Enable parkour
- Try a 4 Block jump
Client Log
2024-01-28T19:00:07.912245Z INFO liquidlauncher::app::gui: [20:00:07] [Server thread/INFO]: [DerEchte_: Successfully filled 2601 block(s)]
2024-01-28T19:00:07.937300Z INFO liquidlauncher::app::gui: [20:00:07] [Render thread/INFO]: [CHAT] Successfully filled 2601 block(s)
2024-01-28T19:01:09.380504Z ERROR liquidlauncher::app::gui: [0128/200109.379:INFO:CONSOLE(0)] "Autofocus processing was blocked because a document already has a focused element.", source: http://localhost:15810/default/#/clickgui (0)
2024-01-28T19:01:13.098021Z ERROR liquidlauncher::app::gui: [0128/200113.097:ERROR:menu_runner_views_aura.cc(23)] Window handle is required for default OSR context menu.
2024-01-28T19:01:13.098478Z ERROR liquidlauncher::app::gui: [0128/200113.097:ERROR:menu_manager.cc(199)] Default context menu implementation is not available; canceling the menu
2024-01-28T19:02:36.915393Z INFO liquidlauncher::app::gui: [20:02:36] [Server thread/INFO]: Saving and pausing game...
2024-01-28T19:02:36.932219Z INFO liquidlauncher::app::gui: [20:02:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:02:36.943985Z INFO liquidlauncher::app::gui: [20:02:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:02:36.947345Z INFO liquidlauncher::app::gui: [20:02:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:02:48.015168Z INFO liquidlauncher::app::gui: [20:02:48] [Server thread/INFO]: Saving and pausing game...
2024-01-28T19:02:48.030770Z INFO liquidlauncher::app::gui: [20:02:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:02:48.038237Z INFO liquidlauncher::app::gui: [20:02:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:02:48.041553Z INFO liquidlauncher::app::gui: [20:02:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:02:52.614821Z INFO liquidlauncher::app::gui: [20:02:52] [Server thread/INFO]: Saving and pausing game...
2024-01-28T19:02:52.630811Z INFO liquidlauncher::app::gui: [20:02:52] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:02:52.635215Z INFO liquidlauncher::app::gui: [20:02:52] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:02:52.635319Z INFO liquidlauncher::app::gui: [20:02:52] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:03:41.814541Z INFO liquidlauncher::app::gui: [20:03:41] [Server thread/INFO]: Saving and pausing game...
2024-01-28T19:03:41.830550Z INFO liquidlauncher::app::gui: [20:03:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:03:41.838051Z INFO liquidlauncher::app::gui: [20:03:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:03:41.840832Z INFO liquidlauncher::app::gui: [20:03:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:03:44.264843Z INFO liquidlauncher::app::gui: [20:03:44] [Server thread/INFO]: Saving and pausing game...
2024-01-28T19:03:44.279586Z INFO liquidlauncher::app::gui: [20:03:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:03:44.284682Z INFO liquidlauncher::app::gui: [20:03:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:03:44.284832Z INFO liquidlauncher::app::gui: [20:03:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:04:38.155416Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Shutting down client...
2024-01-28T19:04:38.158652Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/ERROR]: Failed to shutdown browser.
java.util.ConcurrentModificationException: null
at java.util.HashMap$HashIterator.nextNode(Unknown Source) ~[?:?]
at java.util.HashMap$ValueIterator.next(Unknown Source) ~[?:?]
at org.cef.CefClient.cleanupBrowser(CefClient.java:515) ~[LiquidBounce.jar:?]
at org.cef.CefClient.dispose(CefClient.java:83) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.mcef.CefUtil.shutdown(CefUtil.java:121) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.mcef.MCEF.shutdown(MCEF.java:164) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.web.browser.supports.JcefBrowser.shutdownBrowserBackend(JcefBrowser.kt:78) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.web.browser.BrowserManager.shutdownBrowser-d1pmJ48(BrowserManager.kt:77) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.LiquidBounce$shutdownHandler$1.invoke(LiquidBounce.kt:258) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.LiquidBounce$shutdownHandler$1.invoke(LiquidBounce.kt:256
2024-01-28T19:04:38.158798Z INFO liquidlauncher::app::gui: ) ~[LiquidBounce.jar:?]
at net.ccbluex.liquidbounce.event.EventManager.callEvent(EventManager.kt:169) ~[LiquidBounce.jar:?]
at net.minecraft.class_310.handler$bll000$liquidbounce$stopClient(class_310.java:8857) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1490(class_310.java) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:281) ~[fabric-loader-0.15.1-1.20.4.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.1.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.1.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.1.jar:?]
2024-01-28T19:04:38.159360Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'enemies'.
2024-01-28T19:04:38.164374Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'modules'.
2024-01-28T19:04:38.164912Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'commands'.
2024-01-28T19:04:38.165648Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'friends'.
2024-01-28T19:04:38.166200Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'proxy'.
2024-01-28T19:04:38.168420Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'accounts'.
2024-01-28T19:04:38.168904Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'tabs'.
2024-01-28T19:04:38.169262Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'lang'.
2024-01-28T19:04:38.169612Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'chat'.
2024-01-28T19:04:38.170067Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Successfully saved config 'storage'.
2024-01-28T19:04:38.170170Z INFO liquidlauncher::app::gui: [20:04:38] [Render thread/INFO]: Stopping!
2024-01-28T19:04:38.229144Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: DerEchte_ lost connection: Disconnected
2024-01-28T19:04:38.229329Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: DerEchte_ left the game
2024-01-28T19:04:38.247435Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: Stopping singleplayer server as player logged out
2024-01-28T19:04:38.267079Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: Stopping server
2024-01-28T19:04:38.267313Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: Saving players
2024-01-28T19:04:38.267516Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: Saving worlds
2024-01-28T19:04:38.757254Z INFO liquidlauncher::app::gui: [20:04:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
2024-01-28T19:04:39.278407Z INFO liquidlauncher::app::gui: [20:04:39] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
2024-01-28T19:04:39.278833Z INFO liquidlauncher::app::gui: [20:04:39] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
2024-01-28T19:04:39.290073Z INFO liquidlauncher::app::gui: [20:04:39] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World): All chunks are saved
2024-01-28T19:04:39.290188Z INFO liquidlauncher::app::gui: [20:04:39] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[20:04:39] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
2024-01-28T19:04:39.290324Z INFO liquidlauncher::app::gui: [20:04:39] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
2024-01-28T19:04:39.319911Z INFO liquidlauncher::app::gui: [20:04:39] [Render thread/INFO]: Successfully saved config 'modules'.
2024-01-28T19:04:39.320030Z INFO liquidlauncher::app::gui: [20:04:39] [Render thread/INFO]: Reloading integration browser JcefTab to URL http://localhost:15810/default/
2024-01-28T19:04:39.320830Z INFO liquidlauncher::app::gui: [20:04:39] [Render thread/INFO]: Stopping worker threads
2024-01-28T19:04:40.186005Z DEBUG liquidlauncher::minecraft::java::runtime: Process exited with code: 0
Screenshots
The first jump I did on my own. All subsequent jumps are trigger by the parkour module
https://github.com/CCBlueX/LiquidBounce/assets/39240736/b19498d8-20aa-4534-8c5e-3d617f51a77a
The Parkour mod currently uses the analysis methods of the eagle/safe walk features. Those features have great detection when it comes to stopping the player before falling to death, but underdeliver at jump timing.
I was thinking about a new Parkour module for some time now and made an issue for it #1945. I might be able to make it in the next weeks to months.