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[FEATURE] TickBase

Open gabrielvicenteYT opened this issue 1 year ago • 3 comments

Describe your feature request.

TickBase is a module that skips / freezes some ticks in order to have an advantage over other players. A great example of a good TickBase is Icarus' tickbase, since it has algorithms that properly define when to skip / freeze, and I think it's the smartest one so far.

The algorithms check how many ticks to do to make sure that the enemy can't hit you, but you can hit just fine and get a combo, among other things. This results in it being so good, that you can practically gain advantages over enemies, like if you were 4 blocking.

Additional context

Some videos that might help you get a grip of it are: https://www.youtube.com/watch?v=qaFMuILTHm0 https://www.youtube.com/watch?v=joSe9xqelj4

gabrielvicenteYT avatar Oct 21 '23 09:10 gabrielvicenteYT

this is already in the client, its just called timerrange (tickbase and timerrange both work by balance abuse)

I'm talking about the legacy branch specifically, and TimerRange flags on Polar, etc. And the actual TickBase on nextgen sucks too, hardly any options, and no algorithm.

gabrielvicenteYT avatar Oct 21 '23 18:10 gabrielvicenteYT

this is already in the client, its just called timerrange (tickbase and timerrange both work by balance abuse)

I'm talking about the legacy branch specifically, and TimerRange flags on Polar, etc. And the actual TickBase on nextgen sucks too, hardly any options, and no algorithm.

Well currently legacy TimerRange kind of work like TickBase when enabling the blink option. plus right now, I've added more option and settings for better configuration, tho u atleast need to know how it work.

EclipsesDev avatar Feb 17 '24 06:02 EclipsesDev

https://github.com/CCBlueX/LiquidBounce/commit/c3988bd2f130cf482cd793354c0bfb4902b60bd8

mems01 avatar Jul 24 '24 15:07 mems01