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AnnotatedMesh object

Open fcollman opened this issue 5 years ago • 1 comments

During the course, it became clear how often and students want to apply masks to meshes and then reference synapses and or skeletons. One idea to support these use cases more naturally, is to extend the mesh class to initialize it with a skeleton and with a set of spatial annotations. Then, you can apply a mask to the entire object and you'll naturally filter both the skeleton and the annotations (i.e. synapses), and be able to naturally express mesh, skeleton or synapse queries in this masked space.

fcollman avatar Sep 02 '19 17:09 fcollman

Casey has been working on this on a branch... decorated_branches that isn't yet ready for release but looks very promising.

fcollman avatar Jun 01 '20 23:06 fcollman