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An early-stage, open-source 4X strategy game

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While working on #326 , I was trying to figure out why Sengoku wasn't importing as expected. For some reason it was trying to import the Ronin twice... but it...

data layer
scenario-compatibility

When we were in the Wild West days of Aztec and to some extent Babylon, and unit prototypes were written in code and not imported, it was convenient to have...

refactor

Some Civ3 scenarios aren't openable, for example 3 MP Fall of Rome.biq. At first I suspected variations between version 12.06 and 12.08 of the BIQ format, as that scenario is...

bug
scenario-compatibility

As of the "Combat Part Two" set of changes in Carthage, defending units can retreat from combat. However they are limited to retreating onto the tile directly away from their...

enhancement
low priority

Replace all (? I can't really think of a reason not to, other than to print an error from the logger) GD.Print and Console.Write* statements with logs as demonstrated in...

good first issue
refactor

Add the option to write logs to a file. This is closely related to #259 and may be a follow-up or subtask.

enhancement

This is an evolutionary step, useful for now when we don't add new barb camps after the game has started. Right now, barb camps can spawn anywhere, even right next...

enhancement

Currently, it's pretty common for "bad start locations" to occur, as maybe 20-40% of all of them don't allow a city to grow to size 3, and thus produce a...

enhancement

This will resolve #132 There's still some work to do especially for events but I wanted to get this much up for reference. I've implemented one of the simplest components,...

Territory borders make it easier to see whose territory is whose. We might need to add a method to calculate who owns the tiles too, as I don't think we...

enhancement
graphics