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An early-stage, open-source 4X strategy game

Results 103 Prototype issues
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In MapUnitExtensions.cs's move method, we currently have a check to ensure that units can only move on land. Unfortunately, that applies to naval units as well. Hence the infamous "Plains...

bug
missing-feature
carthage-release-review

Certain type of terrain affect fog of war. Hills and mountains and volcanoes let you see farther, but also prevent you from seeing past them. This issue is to consider...

enhancement
carthage-release-review

Currently, our equivalent of x_title.pcx has the art included in it. This is similar to Civ. But that means the text gets distorted as the aspect ratio changes, and most...

good first issue
graphics
refactor
godot

Update credits text with new contributors, licenses, thanks, etc

godot
carthage-release-review

Create a single reusable and scriptable Godot scene to display a more faithful unit UI: a bordered column of HP pegs and status indicator, both color-coded, and containers for the...

good first issue
graphics
refactor
godot
carthage-puntable

implements https://github.com/C7-Game/Prototype/issues/102

I attempted to add `TileDirection.INVALID`, and without changing any other code, the game crashes with the following error when trying to move a unit to a new tile: ``` System.ArgumentOutOfRangeException:...

bug

#163 introduced a .editorconfig with code formatting rules. Reformat all .cs (and .gd?) files at once. Going forward devs should use this file in their IDE if possible, and format...

question
refactor

A prototype mod, or perhaps a scenario, that demonstrates C7's moddability. There likely needs to be some more forum discussion about what form this should take before this is started....

prototype
carthage-puntable

At some point we should generalize our keyboard shortcuts. Currently, many of these are configured in UnitButtons.cs (although there will eventually be a wider variety of other ones, e.g. Clear...

enhancement
refactor
godot
carthage-release-review