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An early-stage, open-source 4X strategy game

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cherry-picked https://github.com/C7-Game/Prototype/pull/425 and added some fixes to make it work on the godot4 base branch I will also cherry-pick the save game code path as a separate PR.

Spinning off of #442 ... (tagging @pcen , thanks for confirming how it works on Win11) Based on our limited sample size, it appears that on Windows 11, the Civ...

windows
data layer

Keeping track of differences spotted between Godot 3.5 and Godot 4. This is only the outstanding ones; Paul has fixed a bunch of them, and I just fixed quite a...

godot4

builds on #423 Discussions - saves: https://github.com/C7-Game/Prototype/discussions/377 - entity IDs: https://github.com/C7-Game/Prototype/discussions/210 There are numerous gameplay features that can be implemented, but are blocked or otherwise unnecessarily difficult to implement due...

save-game

There is a larger performance overhead for rendering the tilemap compared to how the map is currently rendered, but the frame rate does not decrease nearly as much when more...

godot4
tilemap

fixes #123 for opening game menu multiple times by only allowing popup overlay to show a popup when current child is null

to save the current game: ctrl + s -> saves to hardcoded path `./Text/save.json` (if running Godot from the command line, invoke in C7 subfolder) can now load .sav as...

save-game

This PR will merge the river deltas into tilemaps. It also fixed a problem where the tilemaps branch never showed *any* rivers. There's still work to be done; currently the...

tilemap

This PR should solve issue #94. I have added the BFC tile logic for AI settlers, and it is working. I left some log statements in we'll probably want to...

godot4