ozelot
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Rust library for handling all MCMODERN networking
Hey, I'm new to rust and I thought it would be a nice challenge to create some basic Minecraft server in Rust. Just with an implementation of authentication and chatting....
For which minecraft versions does it work? Or is it mostly version independent because the packets don't get decoded?
Since async programming is getting quite popular, I decided to test out tokio's codecs and it turns out that they are very well suited for minecraft's protocol, since it's effectively...
The two first u8 of the vec returned by ozelot::clientbound::WindowItems.get_slots() aren't a part of the array of slots but the lenght of the array.