BurnySc2

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Hello, is the `target` a unit or a position? According to https://github.com/BurnySc2/python-sc2/blob/f175e8160762dcba9a1524b3491cf5f522e01fde/sc2/dicts/unit_abilities.py#L322-L324 it is the correct abilityID

Similar auto-improvements are suggested in https://github.com/BurnySc2/sc2-planner/issues/5 but in my opinion very hard to implement. It would need some 'autofiller' or 'autoimprove' button, but adding such a feature seems like a...

Hey, that is quite a good question to consider for other RTS games. In https://github.com/BurnySc2/sc2-planner/blob/d4b88c289d95081b5115a69090224e725a60cdff/src/game_logic/income.ts I tried to emulate the income, which works because normally bases will be built always...

One such parser was created to cover a number of edge cases: But so far I don't know of any bot that implements it, as I suppose it is a...

The unit and structure count reflect how many units / structures are ready (= unit is fully trained, or structure completed). Perhaps I could add a `+ number` which reflects...

The formula is `time_in_seconds * 22.4 == frames`, based on 16 frames per second of the SC2 engine, and because they used the 'faster' mode which multiplies it by 1.4...