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Unreliable encounter start / end / wipe / kill detection.

Open andrew6180 opened this issue 4 years ago • 2 comments

image

kinda shitty image marking which are wrong image

(*1) I believe this is from taking damage from one of his gas clouds after he dies. Might need to check if the boss is alive when checking new damage events? I think the old details disabled parsing for 15s after a boss kill to avoid this, unsure.

(*2) same as above, just with trash instead of the boss. this is that segment image

seems to be multiple issues here,

  1. trash pulled too quickly after the boss dies will be counted as a boss encounter
  2. encounters with multiple bosses (four horsemen / KT) seems to count as a wipe always.
  3. encounter start is being called too late(?) Unsure but it happens often enough that a fight 10-20 seconds off the real time.

Worth mentioning I did not have a death on any of these fights but that also sometimes seems to cause a new segment.

andrew6180 avatar Jun 21 '20 11:06 andrew6180

Wanted to update this, the malygos timer is likely inaccurate since there's a ~8 second rp intro where you're in combat.

andrew6180 avatar Jul 06 '20 18:07 andrew6180

The encounter detection is still somewhat broken the other day we had Lich King split into two encounters (before the scripted wipe and after that). It would be OK only if the first portion of the boss wasn't treated as Sindragosa.

EnyMan avatar Nov 11 '20 03:11 EnyMan