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A simple 3D hexagonal terrain map based on three.js

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#### Issue description When using threejs-hex-map as an NPM module https://www.npmjs.com/package/threejs-hex-map there are exports missing which are required by the examples. #### Steps to reproduce the issue 1. Create a...

First, thanks for sharing this great work. I want to use this map for a war game like civilization. What will be the best practice to add units for this...

All required function and interfaces should be added to index.ts so examples can work when using threejs-hex-map as an NPM module. I added as many as I could tell were...

Right now all trees are rendered using one tree sprite with different colorizations. Instead a sprite map with arbitrary numbers of different trees should be supported.

enhancement

It would look much nice if there were transitions between different tile types.

enhancement

Currently the map is displayed a continuous rectangle. To support use cases like the Civilization games horizontal wrap around should be supported. That means: When the camera hits the boundary...

enhancement

Currently only fog of war status can be updated after map creation. Ideally full dynamic updates should be supported, e.g. adding new tiles, changing the type of tiles and so...

enhancement