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[1.12] Anti-grav blast >> large lag spike

Open DarkGuardsman opened this issue 6 years ago • 1 comments

While testing went from 60fps to 2fps near the end of the blast. I assume this is due to collisions running from falling blocks being stuck underground.

DarkGuardsman avatar Mar 26 '18 18:03 DarkGuardsman

might be a good idea to move only 10 blocks or so at a time upwards, but much faster, so that there are less entities.

GHXX avatar Dec 28 '19 16:12 GHXX