Add: Missile tracking threw destroyed parts
Guidance parts should store fragments of there launch point, destination, and path taken. This way threw the use of tools a player can find who attacked.
Perhaps add two tiers of guidance parts for this?
Inertial guidance just keeps the missile more steady on its trajectory, and (if you have them) allows basic guided missiles.
GPS guidance relies on some sort of support infrastructure and is far more precise, but easier to track its origin.
Or instead of GPS you could use radar towers, seeing as you can determine your precise location given a radio beam from three known locations.
The plan is for several different tiers of guidance parts. In the case of the current version two already exist. The first is clock based guidance which uses timers to change positions of the missile. The second is eletronic which does the same thing but with electrical parts. Both can be reverse engineered to get the location, at least this is the plan.
The electronic based version most likely will be easier to reverse engineer. As it may have artifact data stored in its transistors or tubes(depending on the tech level). '
The clock based on may end up being a luck random based system. As it could be tricky to figure out what the original settings were. Though this all depends on what I based the technology on from real life. As it could contain levels that stay in thier positions or dials that move. Each will have different effects that I could replicate into the code.
That being said this may all end up being a balancing game when I actually code up the system. As well could have several layers of configs that change the results.
I have more ideas, but I think I'll refrain from posting unless asked.
Feel free to post them if you want. Though I ask that if there is a lot make it a google style document so it's easy to read.
How about satellite support? Allowing for multiple satellites to be launched into orbit to create a cluster. Each cluster (3) satellites together increase the range of a radar and strike ability of missiles? Possibly aiding in strategic accuracy rather than defense only?
Plan through Advanced Rocketry mod and an Addon to ICBM that will focus on space travel.
Note for Self: Tracking for gear and simple guidance should show basic operations and math. That can be used to reverse engine where a missile was fired from. Given some data will be missing if the missile is damaged, explodes, or violently impacts the ground.
Ex: Gears
Gear 1: 1000 teeth
Gear 2: 900 teeth
Gear 2: Seems to be linked to engines
Gear 3: 800 teeth
Gear 3: Seems to trigger engines
Gear4: 1000 teeth
Gear 4: Seems to be linked to warhead
Ex: Chip Guidance
Opertation1: Wait(1000),
Operation2: KillEngine,
Operation3: Rotate 90x,
Operation4: FireEngine,
Operation5: Wait(100000),
Operation6: KillEngine,
Operation7: Rotate 90x,
Operation8: Arm Warhead,
Operation9:ReportDataToSilo
Ex: GPS
Target = x, y, z
pos = x, y, z
Operation 1:
MoveUp
Operation 2:
MoveTowards(x, z)
Operation 3:
While(Pos != Target)
{
move(target)
}
We can't exactly have orbital missiles, because the MC world is a practically infinite mostly flat plane.
You can if you ignore the fact it is infinite, also there are mods that limit the world size. For example a mod I'm working on to cause the world to wrap on itself. Making the world in other words limited and more like a cube.