Unity_Geometry_Sequence_Streaming
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A package and tools for Unity to stream large Pointcloud and Mesh frame sequences from disk
A package for Unity to stream large pointcloud and (textured) mesh sequences from disk
https://github.com/Elite-Volumetric-Capture-Sqad/Unity_Geometry_Sequence_Streaming/assets/39704202/c3e611dc-285f-4e22-b411-04c9e2cb2321
Overview:
This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows. Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
Features
- Streams sequences directly from disk, no import into Unity needed
- Support for animated Pointclouds, Meshes and Textures
- Control your playback with a custom Editor UI
- Timeline support
- Scripting API
Install & Usage:
Please see the documentation website
License:
Licensed under the MIT License
Thanks to:
Charite Experimental Surgery lab, for supporting much of the development: Website | Github