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This mod is implementing third party mod compatibility and integration layers with BuildCraft.

Results 20 BuildCraftCompat issues
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Steps to reproduce: 1) Launch a Minecraft instance on 1.7.10 with MineTweaker3 v1.7.10-3.0.10, BuildCraft v7.1.23 or 7.1.24, and BuildCraft Compat v7.1.7 or 7.1.8 2) Create a new ZenScript file and...

In this example, the intended effect is to get HYBRID forest, HYBRID meadow, PURE forest, and PURE meadow all in their own chest. ![image](https://cloud.githubusercontent.com/assets/860229/24327814/ac21b626-1197-11e7-963d-ba4d6e250900.png) The PURE filters accept only Pure...

version: 1.7.10

See: https://github.com/ForestryMC/ForestryMC/issues/678

version: 1.7.10

Recipes for items like basic Gate and redstone comp chipset are not available yet. When you click on the gate it takes you to the assembly table recipe combination. Running...

version: 1.7.10

I am not sure how many people actually use the Apiarist's Pipe, but I found it to be quite usefull when automating Bees with BuildCraft. However it bugs me that...

version: 1.7.10

I'm currently using Jurassicraft 3.3.0 and noticed that the Buildcraft pipes won't suck items out of the DNA extractor. I realize this would likely also be a problem with the...

version: 1.7.10

See https://github.com/BuildCraft/BuildCraft/issues/2354

version: 1.7.10

Would be cool to see support added for three (that I can think of so far) backpacks if you have Forestry installed. Plumper's Backpack (plus woven version) ``` Holds all...

version: 1.7.10

can you work builder compat for stevesfactory that would be nice

version: 1.7.10