GodotVCamera
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"Virtual Camera" addon inspired by Cinemachine for Unity
This allows enabling/disabling the plugin to also add/remove the custom nodes respectively.
**Is your feature request related to a problem? Please describe.** Currently only linear transition from one `VCamera` to another is supported. In situations where cameras are orbiting around object this...
**Is your feature request related to a problem? Please describe.** Current example scene has quite many different things showcased in it - I felt a bit overwhelmed trying to figure...
**Is your feature request related to a problem? Please describe.** Having `TransformModifier` work in tool mode is great for understanding how they work and get immediate feedback from tinkering parameters....
**Is your feature request related to a problem? Please describe.** It's can be difficult to ensure multiple players and important objects are always visible on screen. There should be an...
There should be an Effect that raycasts from its local origin in a given vector and positions itself at the hit position (or the given vector if nothing was hit)....
This PR makes the VCamera plugin work in Godot 4. All of the scripts and example scenes were first run through Godot's own automatic conversion, then manually edited to make...
**Is your feature request related to a problem? Please describe.** When I orbit around using a third person setup the camera clips through objects **Describe the solution you'd like** The...