Brutus5000

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Surprisingly I can not, even with older Zstd cli versions. The file in the test contains a line of json. If I strip it away, the file starts with the...

The file is in the repo, direct download here: https://github.com/FAForever/faf-java-commons/raw/04e60abcce56958135793ea061126d519a499007/faf-commons-data/src/test/resources/replay/zstd_reference.fafreplay To get the raw zstd stream I just went for `tail -n +2 zstd_reference.fafreplay` and piped it either into `xxd`...

Can anyone tell me why the CI is not running or what I have to do?

@sdelamo Can you maybe help out here?

> Currently in the mod_info.lua file, we can set requires but it's not what I need. The requires keywork is for other mods that need to be enabled to have...

> What ? It is totally different to have mods enabled or just installed. If you enable a mod, its content is available in the game obviously and I don't...

With regards to the topic @Sheikah45 I still see this as client task. Even if we'd add it to the database, if you have mods, referencing mods, referencing other mods...

The same applies for mods in replays and yet we don't store them there :stuck_out_tongue:

In the ClanService you need to inject the CacheManager and when you create/update/delete a clan, you need to get the cache with key `Clan.TYPE_NAME` and clear it.

That might work too. Not the expert on caching