glslSmartDeNoise
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Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
Hi BrutPitt, I just wanted to mention that I'm now using an adoption of your glslSmartDeNoise-algorithm in my project, which is an advanced flame-fractal-generator based on WebGl and Vaadin: https://github.com/thargor6/JWildfireSwan...
I noticed this shader is quite similar to a gaussian blur, which is a separable filter (blurring on just the X axis, and then blurring _that_ image on just the...
I'm looking at integrating this denoising shader in [Godot Engine](https://godotengine.org/) and was wondering about denoising an HDR viewport. The engine uses a tonemapping shader to convert the viewport into a...
I converted the shadertoy version of the shader to a shader filter for exeldro's obs-shaderfilter and it works great!