geogram
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Do we still need GLUPES2 ?
GLUPES2 is used by
- emscripten/webGL 1.0 / GLSLES 1.00 / GLSL 1.2
- android
- mac/OS default
GLSL 3.3 (or at least 1.5) is probably supported everywhere now. Then we could get rid of a lot of code in geogram-gfx.
On my old phone (Galaxy Note 8), OpenGL ES 1.3 is supported, but geometry shaders seem to be implemented by a software fallback (super slow), so it is probably better to keep GLUPES2 for now...