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When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh?

Open fourdimension opened this issue 2 years ago • 1 comments

It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?

I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.

https://github.com/alicevision/geogram/issues/1

fourdimension avatar Nov 27 '23 06:11 fourdimension

(I'm sorry I am a bit slow to answer, need to finish a batch of changes / bugfixes then I'll come back to you right after).

BrunoLevy avatar Nov 30 '23 13:11 BrunoLevy