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GMod crashes with a segmentation fault when trying to use the precompiled websocket module

Open polyzium opened this issue 7 years ago • 2 comments

/home/polyzium/.steam/steam/steamapps/common/GarrysMod/hl2.sh: line 67: 26769 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Running Arch Linux with kernel 4.9.37-1-lts

polyzium avatar Jul 22 '17 19:07 polyzium

Same issue with ArchLinux kernel 4.12

ghost avatar Jul 26 '17 18:07 ghost

Actually it does when i try to do anything (even when connecting without SSL) using a precompiled binary. Binary that comes out by compiling from source with 32bit GCC 7.1.1 (gcc-multilib) doesn't even load at all.

polyzium avatar Aug 12 '17 18:08 polyzium