ShaderFlow
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(BUG) Segmentation Fault on Apple Silicon when Compiling Shaders
Related DepthFlow issue: https://github.com/BrokenSource/DepthFlow/issues/13
I am running into this issue as well every time I run any of the demos using shaderflow demoname -- have you been able to get any of the demos working?
closing issue as fixed, better explained on https://github.com/BrokenSource/DepthFlow/issues/13
should work on apple silicon hardware on pypi v0.6.0+ and current git main !
(side note I'm not bundling the demo scenes on pypi anymore, they're on this repo examples dir now)