Brian Gilbert
Brian Gilbert
@jukibom I agree that open ended is better. Unlike SRS, GameEngine allows GameEngine game plugins to be created by anyone. The developer of GameEngine made me aware of https://youtu.be/86AvHMFQx0c And...
@simracingstudio sorry I mean that you do not allow end user plugin creation if the game is sending UDP stream and not implementing the SRS API directly. At least thats...
@jukibom possibly relevant (sent to me by @simracingstudio ) https://github.com/gt7coder/grandturismo-srs-proxy
Works with Composer 2 as of 0.9.5 tag that @jmolivas rolled today
Anywhere I can possibly talk to you realtime? Sending you a tweet..
Are you able to point me ion the right direction? It'll likely be over my head.. but willing to try..
@fogleman I'm thinking about how this could be acheived.. would you do it by using strings in the filename of the STL?
@fogleman any availability to put me on the right path with this?
@fogleman I have to admit I can't grok where it's looping over the files so that I can skip the rotations for the desired ones?
@fogleman I've made some progress, but I also realised that I don't want to lock the orientation in all axis, I think I just want to stop rotation in X&Y...