BrettRyland
BrettRyland
I'd recommend using CKAN to manage your mods (at least, the ones that are in CKAN) to make sure you have all the dependencies for them. You have quite a...
Just copy the folder to a different location and run it by starting the KSP executable instead of through steam. KSP is quite nice in that respect.
Yes, CKAN can manage multiple KSP installs. Just copy the entire KSP folder, then remove the extra mods from the GameData of the copied folder (either manually or via CKAN).
ModuleManager and PhysicsRangeExtender are dependencies of BDArmory, so you'll need to include those. CKAN should have installed them as dependencies. Here is a ckan modpack with the mods I use...
OK, well BillNye added a bunch of stuff to the wiki on using loft guidance https://github.com/BrettRyland/BDArmory/wiki/1.2.5-Missile-configuration#3-loft-guidance-missiles. I'm not too familiar with the missiles aspect of BDA, that's more the province...
It's a setting in config file of regular missiles. It doesn't look like it's selectable for MMGs currently. I'll have to check with BillNye about whether it's supposed to be.
BillNye is still working on lofting support for MMGs (also for terminal guidance), as he explained on the forums.
You need to set `homingType = aamloft` in the missile config you want to convert (make a custom copy of the config instead of adjusting the original) to using lofting...
The "Takeoff Speed" already controls the speed at which the AI will try to take off. While below this speed and either landed or splashed, the AI doesn't steer. Once...
Without a proper thrust readout, BDA's speed controller won't be able to control engines properly and every other calculation involving engine thrust will be invalid, including that used for the...