BDArmory
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Gun turrets and other weapon systems for KSP
S6R9
Fixes for infinite fuel till first gate issues
- Add minimum firing speed option. If below this speed and within weapons range, AI will increase speed. - Add option for AI using RCS to manage velocity relative to...
**Is your feature request related to a problem? Please describe.** Visual model:for ARH missile,Fire a ARH missile When the radar doesn't lock on to anything, the ARH missile's active radar...
**Describe the bug** [The evolution engine](https://github.com/BrettRyland/BDArmory/blob/c5e5f297d14e63fe0de1709598a9dc79ff901fa1/BDArmory/Evolution/_description) applies mutations to symmetry parts incorrectly: - Mutation is applied to the wrong variant (V**) craft (typically, the first variant of the round does...
**Is your feature request related to a problem? Please describe.** Active homing radar missiles (non fire&forget) time out and detonate shortly after the parent radar lost lock if the missile...
**Describe the bug** After being placed on rocket, the modular missile guidance part sometimes breaks, not being able to target anywhere - it just rolls uncontrollably into surface. Replacement of...
- Add missing sonar checks for AIs trying to fire torpedoes. - Fix AI not turning on Active sonar when trying to fire INS torpedoes if no passive sonar on...
I've been trying to create a few rocket, gun, laser, and missile turrets but I cannot seem to get them to move. I thought I'd consult this wiki for help...
- Fix inertial guidance issue when gpsUpdates = -1 - Added radar notching - Added custom warheads