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Gun turrets and other weapon systems for KSP

Results 29 BDArmory issues
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**Describe the bug** When you are BVR missile fight the AI does not shoot the AIM-120 when it is supposed to. When you go to guard mode the radar pops...

Hi! I am using an Armory mod with a mandatory physics expansion mod, but I have a problem that makes it impossible to play. Please help solve it! The problem...

You should be able to toggle dive bombing for AI planes. Off: Will drop its bombs while in level flight. On: If above the set minimum altitude for diving onto...

Hello there, avid enthusiast of KSP and explosions for a long time (6-7 years now). Very happy to see you maintaining and updating BDArmory, CKAN has made a lot of...

After downloading and redownloading the latest bdarmory release from both GitHub and spacedock I am stuck at version 1.6.4, even though it says I am up to date.

The current method to make a dual burn arm is to use the cruiseDelay to set a time between two burns, it works OK in the old aam guidance (estimate...

**Describe the bug** Title pretty much says it all. AI will continuously fire missiles set to target enemy missiles at enemy missiles at an interval equal to the set firing...

I'm always frustrated because there's no way to customize the type of submunition in a cluster bomb. The solution? Subtypes for submunitions. Maybe add a value for explosion types for...

**Is your feature request related to a problem? Please describe.** The mod provides an amazing framework for warfare, so why not make it even better by supporting indirect fire? **Describe...

##### Vessel switcher - Add a portrait mode to the vessel switcher window. (maybe? low priority) ##### Spawning - Add option for scripted spawns from mission files. - Allow changing...

todo