BDArmory
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Weapons don't fire in structural parts.
Describe the bug I don't know if it's a bug but i haven't found useful info anywhere, i installed bdarmory plus through ckan and weapons work with plane parts but whenever i put a weapon on a structural panel or strut for example it doesn't fire. I did some "testing" like making a vehicle composed by a panel, seat, batteries, manager, ammo, and m230 chaingun, and it didn't work, until i enabled infinite ammo in the options menu, then i went to a boat that i made which also didn't work and changed the strut under the turret with a fuel tank and worked perfectly, also put it in other parts of the boat like a different fuel tank and a cargo and worked.
To Reproduce Don't know how to reproduce it other than trying to make a vehicle with structural parts.
Expected behaviour I expected the weapons to fire without this problem.
Logs KSP.log
Screenshots
Just doesn't fire
Ammunition obeys crossfeed rules. Turn crossfeed on for whatever you've got the weapon attached to.
Ammunition obeys crossfeed rules. Turn crossfeed on for whatever you've got the weapon attached to.
Thanks for the reply, but how do i do that? is there a way to not have to do it everytime?