BDArmory
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A way to separately control LightFx range and intensity from thermalRadius in NukeFX
When having nukes with large ranges the light that is produces can get out of hand quickly, this makes the game much harder to look at due to the extremely bright light that lasts a few seconds.
The best solution I could think of would be an easy to use control for the light range and intensity. The best way to implement this would likely be a number that could be changes the the part.cfg, similar to yield or thermalRadius
Another way would be a true-false toggle, once again in the part.cfg
Picture of excessively intense light: