BDArmory icon indicating copy to clipboard operation
BDArmory copied to clipboard

Cant see any changes that were inplemented from 1.6.1 to 1.6.4

Open ZeTBCN opened this issue 1 year ago • 28 comments

After downloading and redownloading the latest bdarmory release from both GitHub and spacedock I am stuck at version 1.6.4, even though it says I am up to date.

ZeTBCN avatar Jul 23 '23 10:07 ZeTBCN

v1.6.4.0 is the current version. If you're not seeing the recent changes listed in the changelog despite installing the latest version, then you likely have multiple BDArmory DLLs installed, however, without the KSP.log file, I can't analyse the issue.

BrettRyland avatar Jul 23 '23 11:07 BrettRyland

Where can i find ksp log file?

ZeTBCN avatar Jul 23 '23 12:07 ZeTBCN

It's in the same folder as the KSP executable. If you're using steam, then right click on KSP -> Manage -> "Browse local files" should open up the correct folder.

BrettRyland avatar Jul 23 '23 12:07 BrettRyland

KSP.zip

ZeTBCN avatar Jul 23 '23 13:07 ZeTBCN

OK, I'm not entirely certain, but it looks like the errors stem from the KSPBurst mod.

[ERR 14:38:47.312] [KSPBurst]: Burst compiler had errors

[ERR 14:38:47.312] [KSPBurst]: Burst package not found: Could not find burst package archive in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_KSPBurst or directory in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\PluginData

which is followed by a number of errors from B9PartSwitch (this may or not be directly related to the above).

Further on in the log, it's showing some errors in BDArmory when setting up some weapons from other mods, which may also be caused from the above or they could be due to the other mods simply not being compatible with BDA+ (e.g., NKDR is not compatible, but some users on the forums (e.g., Rakete) have managed to edit their configs to get it to work).

I also note that you're missing the Firespitter dependency of AirplanePlus, which is causing some errors too.

BrettRyland avatar Jul 23 '23 15:07 BrettRyland

Ok thanks, i will try to fix most of them.

ZeTBCN avatar Jul 23 '23 21:07 ZeTBCN

I think i fixed the Airplane+ one and also bdarmory weapons(well not fix but remove) But i have no idea how to fix the main one

ZeTBCN avatar Jul 24 '23 05:07 ZeTBCN

I think i fixed the Airplane+ one and also bdarmory weapons(well not fix but remove) But i have no idea how to fix the main one

nvm now got more error because of firespitter

ZeTBCN avatar Jul 24 '23 06:07 ZeTBCN

I deleated kspburst and installed bdarmory 1.6.4.1 but the stuff still dosent work

ZeTBCN avatar Jul 24 '23 12:07 ZeTBCN

I'd recommend using CKAN to manage your mods (at least, the ones that are in CKAN) to make sure you have all the dependencies for them. You have quite a large number of mods, so something else you could do is to make a copy of KSP (it runs fine without steam) with a limited set of mods and get it working correctly with BDArmory first, then add in other mods until something breaks again to see where the problem lies.

BrettRyland avatar Jul 25 '23 18:07 BrettRyland

I am already using ckan and now can I make a copy?

ZeTBCN avatar Jul 25 '23 21:07 ZeTBCN

Just copy the folder to a different location and run it by starting the KSP executable instead of through steam. KSP is quite nice in that respect.

BrettRyland avatar Jul 25 '23 21:07 BrettRyland

So all I need to copy from the gamedata is 2 default copies and bdarmory? Also can CKan manage 2 game instances so I can eddit one without editing the other?(with Ckan)

ZeTBCN avatar Jul 25 '23 21:07 ZeTBCN

Yes, CKAN can manage multiple KSP installs. Just copy the entire KSP folder, then remove the extra mods from the GameData of the copied folder (either manually or via CKAN).

BrettRyland avatar Jul 25 '23 22:07 BrettRyland

KSP.zip

ZeTBCN avatar Jul 26 '23 10:07 ZeTBCN

ModuleManager and PhysicsRangeExtender are dependencies of BDArmory, so you'll need to include those. CKAN should have installed them as dependencies. Here is a ckan modpack with the mods I use in Runway Project (in Scott Manley's discord) RWP_mods.ckan, for which everything should be working correctly (you can install it via CKAN's "Install from .ckan" option).

Also, can you be more specific as to what you're expecting to be working but isn't?

BrettRyland avatar Jul 26 '23 11:07 BrettRyland

Sorry forgot about those

ZeTBCN avatar Jul 26 '23 12:07 ZeTBCN

I am trying to get new thins like terminal guidance and missile loft to appear but they dont

ZeTBCN avatar Jul 26 '23 13:07 ZeTBCN

OK, well BillNye added a bunch of stuff to the wiki on using loft guidance https://github.com/BrettRyland/BDArmory/wiki/1.2.5-Missile-configuration#3-loft-guidance-missiles.

I'm not too familiar with the missiles aspect of BDA, that's more the province of BillNye, Josue and SuicidalInsanity, however, setting homingType = aamloft in one of the missile configs brings up the appropriate lofting sliders in the part window: Screenshot_20230726_181413 so it looks to be working correctly for me at least.

BrettRyland avatar Jul 26 '23 16:07 BrettRyland

For me i cant even select aam loft guidence

ZeTBCN avatar Jul 26 '23 18:07 ZeTBCN

It goes ATGM/Cruise/Ballistic/Proportional/Argumented/AAM and then back to atgm

ZeTBCN avatar Jul 26 '23 18:07 ZeTBCN

It's a setting in config file of regular missiles. It doesn't look like it's selectable for MMGs currently. I'll have to check with BillNye about whether it's supposed to be.

BrettRyland avatar Jul 26 '23 18:07 BrettRyland

Ohhh, also what about terminal guidence?

ZeTBCN avatar Jul 26 '23 19:07 ZeTBCN

BillNye is still working on lofting support for MMGs (also for terminal guidance), as he explained on the forums.

BrettRyland avatar Jul 27 '23 15:07 BrettRyland

Ok, so where i can find the loft and terminal guidence settings? Just in the aim-120 and in the cruise missiles? I cant find them there

ZeTBCN avatar Jul 28 '23 14:07 ZeTBCN

You need to set homingType = aamloft in the missile config you want to convert (make a custom copy of the config instead of adjusting the original) to using lofting as I demonstrated in the picture above. Similarly with terminalHomingType if using lofting for terminal guidance. BillNye explained all this in detail on the wiki https://github.com/BrettRyland/BDArmory/wiki/1.2.5-Missile-configuration.

BrettRyland avatar Jul 28 '23 14:07 BrettRyland

Alr tnx

ZeTBCN avatar Jul 28 '23 15:07 ZeTBCN

I have loft working but not the terminal guidence.

ZeTBCN avatar Aug 01 '23 07:08 ZeTBCN