BDArmory
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AI doesn't respect Missiles/Tgt when firing at missiles.
Describe the bug Title pretty much says it all. AI will continuously fire missiles set to target enemy missiles at enemy missiles at an interval equal to the set firing interval of the AI until the target is destroyed or the craft runs out of missiles. Behavior persist regardless of the set Missiles/Tgt of the AI.
To Reproduce To reproduce have craft with missiles set to fire at enemy missiles and fire a missile at it.
Expected behaviour AI is expected to fire only as many missiles at each target as the Missiles/Tgt is set to.