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Gun turrets and other weapon systems for KSP

Results 29 BDArmory issues
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-Tweaks to the CourseBuilder; ability to insert gates, camera changes. -Tweaks to NukeFX lightFX. -GLOC AI fix so AIs no longer do perma-stun death spirals and instead go dead stick....

**Describe the bug** When you use a small FOV(such as lockedSensorFOV = 2.5) IR missile to shoot at a target,The IR missile will sharp turn in a different direction before...

**Features** Weapons Manager ~~- Individual weapon range use within weapon groups (from SuicidalInsanity).~~ ~~- Ability to set cargo bay action group for custom missiles~~ Surface AI ~~- Submarine support (add...

**Describe the bug** I don't know if it's a bug but i haven't found useful info anywhere, i installed bdarmory plus through ckan and weapons work with plane parts but...

When having nukes with large ranges the light that is produces can get out of hand quickly, this makes the game much harder to look at due to the extremely...

**Describe the bug** It appears that the mechanic used to determinate wether a missile should self-destruct is causing bombs to explode in mid air. It doesn't affect bomb dropped from...

**Describe the bug** PD does not acquire and engage active missiles (HEKV-1 at least in my trials) missiles from ships that have been destroyed **To Reproduce** 1. get a ship...

**Describe the bug** While trying to launch one of the test planes included with BDArmory+, Test Plane - AG, the loading screen hung up and the entire game crashed. After...

When using AJE (the mod advanced jet engines) the thrust of most propeller engines is calculated wrongly and leads to huge TWR of over 10000. As a result of this...

When I'm testing my aircraft, a major problem that occurs is that the BDa AI pitches up too aggressively, tries to pitch up too early, or starts maneuvering before its...