BrettMayson

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It would be neat if we could just get someone to look at this on the engine side and see if it could be implemented... When it does work, we...

Some more added in #134

imo they're all not that readable. I remember `vehicle _unit == _unit` being confusing as I was just getting into arma. imo `_unit in _unit` is the least clear. `vehicle...

Make sure the aspect ratio of the resolution you have matches the aspect ratio setting

imo I don't like the mix of the vanilla system of storing extra ammo. Spawning a vehicle with 3 extra mags, but only being able to unload them and never...

> Moving the magazines to inventory may break loadouts for existing missions. Was there not a way to go over the cargo space limit?

`setMaxLoad` to compensate for the additional items? Still preferable to the current mix of vanilla and inventory

Found an issue with ballistic simulation, not ready for merge

We'll need to make the stitching kit smaller, and make the default stitch time shorter. With the current implementation my group has run out of sutures several times in the...