HEMTT
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Feature Request - add lint for alt syntax of `deleteVehicle` and `deleteVehicleCrew`
Both of these commands have an alternative syntax, these are likely faster than using a forEach loop and the original syntaxes.
These are hard to benchmark in game, because running either of them deletes the crew/vehicles that you'd need to have to run it again, but I assume they must be faster or they wouldn't've been added to the game.
deleteVehicleCrew
https://community.bistudio.com/wiki/deleteVehicleCrew
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
vs
deleteVehicleCrew _vehicle; v2.06
deleteVehicleCrew <OBJECT>
deleteVehicle
https://community.bistudio.com/wiki/deleteVehicle
{deleteVehicle _x} forEach _vehicles;
vs
deleteVehicle _vehicles; v2.18
deleteVehicle <ARRAY>
Doing both to clean up crew and vehicles
{
private _vehicle = _x;
{
_vehicle deleteVehicleCrew _x
} forEach crew _vehicle;
deleteVehicle _vehicle;
} forEach _vehicles;
vs
{
deleteVehicleCrew _x;
} forEach _vehicles;
deleteVehicle _vehicles;