BreadFish64
BreadFish64
@WesleyVanNeck my PR does not attempt to correct the colors when bgr is used.
ARMv7 is a 32 bit architecture (which is not the same thing as x86), which Citra has no plans to support
Was the CIA decrypted?
Could you link the patch and maybe upload a save file so that we can try to reproduce this? A screenshot of what it's supposed to look like and what...
@nathanlepori I believe the issue we ran into is that our shader cache design requires separable shaders, which either didn't work or penalized performance significantly on most devices.
Software renderer likely uploads the image data in the wrong byte-order because GLES doesn't support BGR
It's likely that the game requires ARB_texture_barrier which isn't supported on mobile devices. Will likely require a workaround with a speed penalty.
What do you have the camera set as in the settings?
*edited original post to fix formatting*
Using the win32 copy instead of shutil copy doesn't work either. Might be possible to work around it with shadow copies.