Branikolog

Results 207 comments of Branikolog

@oleg-derevenetz This case is not strictly artificial. I was inspired by the real case I've experienced yesterday and I just made a simple map to imitate that case, as I...

> According to my experience, AI plays far from my typical results. I'm always wondering when @Branikolog say that AI is "too smart" and should be nerfed for auto battles....

Hi, @fheroes2bugs ! It would be nice to have a save file for that issue. At least for the first day. Maybe the design of this map is so poor,...

Hi, @fheroes2bugs If AI was smart enough, he'd attack other troops, as he has no chance killing the dragons. I believe this aspect of the AI will be improved some...

Hello, @a1exsh. Here I can also add that we window background looks grainy here. Is it original texture applied?

In some languages names of creatures do not fit the window: ![5aR31wy5KyXR6DxfRbl4lrbBumi5AaQToyAh3g2v-sWmCRYHLjnM4KKtJGkQlDn0uBVtyekPORuHUEvGfmDH9fyV](https://user-images.githubusercontent.com/55348946/173566295-7169b098-3081-4d82-a41c-ce9e659701fd.jpg)

I also propose to remove yellow arrows from this dialog not to confuse players. ![Battle only](https://user-images.githubusercontent.com/55348946/230593428-b6f929fe-f06e-4c32-bccd-2d6c3f9b0f59.png) Human/AI checkboxes should be moved a bit so translated strings not go out of...

Hi, @ihhub ! In my personal point of view all cursor types look better with shadows. I've always felt castle cursor looks not complete without a shadow.

Hi, @ihhub ! Russian and Belarussian works well. But when I select English as game language and try to add some symbols, while my system input language is set as...

Hello, @oleg-derevenetz . >In master branch UTF-8 does not come from the keyboard. I'm just speaking as a common user. :) For me personally current implementation for English is less...