Branikolog
Branikolog
@oleg-derevenetz This case is not strictly artificial. I was inspired by the real case I've experienced yesterday and I just made a simple map to imitate that case, as I...
> According to my experience, AI plays far from my typical results. I'm always wondering when @Branikolog say that AI is "too smart" and should be nerfed for auto battles....
Hi, @fheroes2bugs ! It would be nice to have a save file for that issue. At least for the first day. Maybe the design of this map is so poor,...
Hi, @fheroes2bugs If AI was smart enough, he'd attack other troops, as he has no chance killing the dragons. I believe this aspect of the AI will be improved some...
Hello, @a1exsh. Here I can also add that we window background looks grainy here. Is it original texture applied?
In some languages names of creatures do not fit the window: 
I also propose to remove yellow arrows from this dialog not to confuse players.  Human/AI checkboxes should be moved a bit so translated strings not go out of...
Hi, @ihhub ! In my personal point of view all cursor types look better with shadows. I've always felt castle cursor looks not complete without a shadow.
Hi, @ihhub ! Russian and Belarussian works well. But when I select English as game language and try to add some symbols, while my system input language is set as...
Hello, @oleg-derevenetz . >In master branch UTF-8 does not come from the keyboard. I'm just speaking as a common user. :) For me personally current implementation for English is less...