Branikolog

Results 207 comments of Branikolog

Hi, @ihhub Yes, the hero runs just near my hero with 4 sprites without attacking him. I'm deeply convinced, that wasting of 100 movement points worth killing even the weakest...

Hi, @oleg-derevenetz ! I'm glad that you're looking through the issue. I agree, that the statement is quite general. But I made the issue for that because in these two...

@oleg-derevenetz I was using the latest snapshot I've downloaded today morning. I've re-checked on both my computers, AI returns back to pick up flotsam. Thank you for diving into these...

@oleg-derevenetz >Probably you're doing something else, except for skipping a turn? I just skip the turn and that's what I get on the latest snapshot (just downloaded the pre-built snapshot...

Save file. [Lose Hero.zip](https://github.com/ihhub/fheroes2/files/5835938/Lose.Hero.zip)

Hi, @oleg-derevenetz The issue is still on. AI needs to attack special hero and at the moment the hero is defeated we should watch a message. [AI defeats hero.zip](https://github.com/ihhub/fheroes2/files/6753304/AI.defeats.hero.zip) Also,...

> Currently in a multiplayer mode special win/loss conditions of a map are not checked at all (I don't know are they taken into account in OG), you should take...

@oleg-derevenetz > I should note that while it's true that you are holding the enemy her near this mine, but at the same time, you also keeping your hero nearby...

I think the problem is quite serious and should be solved somehow in the nearest releases. https://github.com/ihhub/fheroes2/assets/55348946/f9f037e9-5073-4c16-bb20-d53d69f30588 As you see this issue can stop AI development for some time, which...

Hi, @zenseii The issue is valid for ~ equal armies. In the video above I gave each AI hero an army of 1 Titan. But I believe it could be...