Branikolog

Results 207 comments of Branikolog

Just found a few issues with scrolls. Artifact-scroll does not save the spell on map loading. Artifact also couldn't be adjusted once placed on the map with a "detail" brush....

Undo function is not working, when I switch "show passability" mode: https://github.com/ihhub/fheroes2/assets/55348946/ecb2acb3-61e7-4b93-9b9c-2f25da347521

Any random spell scroll, placed in hero adjustment window in editor, appears to be generated instantly. It should be indicated as "random" and generated on each map start.

I've encountered a small passability difference with the original game. Sorry, if it was mentioned somewhere before. OG: ![image](https://github.com/ihhub/fheroes2/assets/55348946/51879b34-b707-4a10-b820-2691851090e8) fheroes2: ![image](https://github.com/ihhub/fheroes2/assets/55348946/2c8530ec-337a-4ea7-af69-b366bf14a6dc) This results in allowing to place the object in...

@ihhub It is sadly to admit, that the idea of changing the passability for a consistency with similar (but still different) object was not that good. 😅 While this similar...

What about just changing game cursor to sundial in such cases? It's a common feature for PC OSes, when cursor changes to "loading" state while heavy process.

Hi, @shprotru > Hi @ihhub situation not changed, in attached video how it looks for game player. [maps.selection.loading.mp4.zip](https://github.com/ihhub/fheroes2/files/13932565/maps.selection.loading.mp4.zip) The file is not working for me.

Hi, @lioror , @zenseii and @ihhub . English translation looks acceptable except the cases, when troops name is cut into two strings (I find it a little not pleasant visually,...

Hi, @LeHerosInconnu > Hello @Branikolog, > > > Golems could attack the lowest stack of dragons, but decide to attack another, which requrest two turns to reach, instead of instant...

Another exampe I borrowed from a video from youtube: https://github.com/ihhub/fheroes2/assets/55348946/bbc5ca7e-30c8-4bd4-a144-f184140e6202