Branikolog
Branikolog
Hi, @Osmodium , @ihhub ! I personally prefer next alignment more: > Here a version where it is at 1/3 instead of in the middle to give room? > ...
Hi @ihhub and @Osmodium Sorry, but I'm not really satisfied how this window looks now. It's not so bad though and I can accept it, but I wish it looks...
@oleg-derevenetz Thanks for clarification! Is there anything we can improve here? Like consider the difference in killing amount of troops, since Cold ray seems to have power to kill >...
@FyiurAmron In the most common case you, me or any other player should try to kill as much enemy troops as possible. At one example above AI has a much...
@FyiurAmron >Key word "too powerful spell". 40 dam is not "too powerful" Depending on how much damage is wasted for nowhere: elf has just 15HP and with this spell a...
@FyiurAmron >I think this is the crux here. How can the AI reasonably know that without simulating the outcome? And how can the AI reliably simulate the outcome if they...
I've found an application crash when selecting mines in the map editor: https://github.com/ihhub/fheroes2/assets/55348946/6a732edf-f4da-4172-be0b-02ef779025c1 @Districh-ru , could you, please, look into this issue? It is reproduceable in both master branch and...
Hi, @ihhub ! I think we also need to add windows to adjust monsters, treasures, artifacts, graveyards, mines/sawmills/alchemist labs, shipwrecks, derelict ships, shrines. I also suggest to make it possible...
> Hi @Branikolog , we aren't going to add windows to objects in the first version of the Editor that are not modifiable in the original Editor. So at least...
>What do you mean by adjustment? The number of creatures? It is going to be present as it is in the original Editor. This item is missed in the list...