Branikolog
Branikolog
@Districh-ru Elves missing animation after an arrow was launched: https://user-images.githubusercontent.com/55348946/210969354-a5dd4c3d-0731-4863-bdd8-2b9b6c2bb853.mp4 OG: https://user-images.githubusercontent.com/55348946/210969496-5c2fd77e-2683-4b14-8b42-658b96f64811.mp4
Hi, @Districh-ru ! Everything else seem to be ok now. I have noticed several issues with walking animations for creature info window (elementals and medusas). Also Ghosts starting movement seem...
@Districh-ru > I can try to fix Medusa and Elemental shifts. Then also look at nomad walking animation in nomad info window. :) > This animation does not start as...
@Districh-ru > @Branikolog, I've fixed ghosts fly off issue and well animations for Nomad, Medusa and Elementals. Could you check it once more when you have time. Well done!
@oleg-derevenetz Sure! I was afraid, we have some problems with pathfinding. I'm aware, that current implementation sometimes chooses not optimal path, but the issue I've met was extremely weird looking,...
@oleg-derevenetz Oh, I see. Thanks for clarification! :)
@oleg-derevenetz >The path may be not 100% optimal in certain cases, but it's just a cosmetic issue. This could be an issue, if Heroes2 had some similar spell to "Land...
Hi all! Other campaign missions have Dragons, dwarves, ogres placed intentionally by mapmaker. So there's always a predictable amount of creatures willing to join on these maps. Talking about this...
Hello, @zenseii What a pleasure to review such engine-changings PRs. :) Won't the button look better, if we shift text 1px to the left. I feel, like it's not centered,...
Hi, @zenseii Oh, I actually was talking about the text. But I haven't noticed shifted button itself. :) I suppose, the button is alligned from the left window border, so...