Branikolog
Branikolog
>  It would be great, if someone could manage to fix the issue before the release, since it can be observed on the first day of the classic and...
Hi, @Districh-ru After a short testing the issue is no more occurred for me. 👍
Hi, @Districh-ru . >The walking units movement loop now includes, besides main MOVING animation sequence: That's great! >Could you, please, check the units animations with new animation implementation and also...
Hi, @Districh-ru I've started making tests. I've noticed, that slowed fling creatures have issue: https://user-images.githubusercontent.com/55348946/210411870-74a177e0-c019-4802-bdc3-967ec67efb09.mp4
Hi, @Districh-ru Thanks for flyers fix! I hope, I've checked every creature in game. I found, that master swordsmen animation is a bit twitchy, but the original game has the...
Hi, @Districh-ru ! Nice! Now goblins and trolls move smoothly! Could you, please, look at archers/rangers and Liches/Power Liches? I think they have same issue, shifting a bit, after moving...
Hi, @Districh-ru ! Good work! Sorry, but I have to ask your help one more time. The more I test, the more issues I notice. :) It looks like Crusaders/Paladins...
@Districh-ru The same issue with Cyclops. https://user-images.githubusercontent.com/55348946/210782574-9d13fd9a-beb3-424e-a9e7-8792df576f97.mp4 Seems the last walking frame is missing right before standing frame.
Hi, @Districh-ru ! On your video everything works correct. I've checked the build from current PR and the issue with last walking frame missing still occurs. I haven't checked every...
Hi, @Districh-ru ! I've started making some tests... Now the engine doesn't skip the last frame while moving. But when creatures has high morale triggered, there's still an issue: https://user-images.githubusercontent.com/55348946/210957039-9aa223dc-8162-4722-80b4-54528fe6ded3.mp4