Branikolog
Branikolog
Hi, @1GodRage > I still feel like you need to want to see the hill to notice it. I agree with @zenseii , but it's really much better, than the...
Hi, @1GodRage ! I agree with. @zenseii . You can try to make it more noticeable. We can pick the best parts from both implementations to create the ultimate hill....
I think, slowed flying animation should be fixed up to upcoming 1.0 release, as it looks quite bad, actually.
Hi, @ihhub Well, I cannot decide what is better now... On one hand, uneven original attack directions allow to attack creatures, that are not possible to be attacked in fheroes2...
A part of hero sprite is still visible through obstacles on the adventure map. https://user-images.githubusercontent.com/55348946/206858575-8bfb5f7a-cf62-46fb-8d36-b7eb7c70b916.mp4
One more case:   [Unicorn tail.zip](https://github.com/ihhub/fheroes2/files/10675109/Unicorn.tail.zip)
One more issue with hero flag while going out of the castle: 
{SOLVED} Shadow is partly rendered over a boat sailing diagonally: https://user-images.githubusercontent.com/55348946/221403910-18b7863b-3c40-45f2-aa2a-092b6f95305d.mp4
 One more priority rendering bug which is present in the OG too. [THUNK_crack.zip](https://github.com/ihhub/fheroes2/files/11111609/THUNK_crack.zip)
Hi, @nogov Unfortunately, the original game works completely the same. We cannot dig on that tile, which looks empty, but has wrong description. In the future editor, I believe, we'd...