Branikolog
Branikolog
Here I want to add, that after dismissing a hero list jumps to its upper position.
An issue with wide tree:   [Tree.zip](https://github.com/ihhub/fheroes2/files/9382170/Tree.zip)
> Hi @Branikolog , I think it works exactly the same way as in the original game due to object info. Hi, @ihhub ! I suppose you're right. But nevertheless...
{SOLVED} AI hero priority rendering bug:  [Decisions_Hero bug.zip](https://github.com/ihhub/fheroes2/files/9433670/Decisions_Hero.bug.zip) Edit: Fixed by #5787
Hi, @ihhub I've noticed that AI hero sprite is partially visible through mountains while moving.  [Horse tail.zip](https://github.com/ihhub/fheroes2/files/9506817/Horse.tail.zip)
{SOLVED} One more issue: Alchemist lab flag appears only when the roof is visible on the screen:  
> Are you testing the latest version with my fix for AI heroes? If yes is it the same for player's heroes? Sorry, my little mistake: human heroes experience the...
Oasis has an issue with a hero moving downwards.  [Broken_Allian1.zip](https://github.com/ihhub/fheroes2/files/9895917/Broken_Allian1.zip)
Hi, @1GodRage ! Nice try! Actually, I haven't noticed a hill near castle before. So, right now I cannot say moat is cut and the missing part should be added....
Hi, @1GodRage > @Branikolog I think that it would be "easier" to darken the far grass, then the hill will be more visible. :) But, when the "captain" is built,...