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Incorrect flow for static actors?

Open zhsun0357 opened this issue 2 years ago • 0 comments

Hi, you mentioned that the flow might be incorrect for static actors, but my understanding is that flow for static actors are correct with the built-in UE4 velocity buffer? Are you suggesting that by applying the patch, the originally correct static actor flow will become incorrect? Thanks!

zhsun0357 avatar Sep 23 '22 23:09 zhsun0357