Brian Jesse
Brian Jesse
@johnflux Yeah the `@scene` event workaround is the supported solution. There are some general issues with scene `v-model` binding that may have to wait for [email protected] to solve.
Yeah, the Animation component is fairly naive and pretty much stock BabylonJS. There's a long way that it could go towards having better integration with the Vue lifecycle and unfortunately...
Could you please share a reproducible example on something like glitch.com? You can use the following template as a starting point: https://glitch.com/~vue-babylonjs-starter
Is it possible that your imported asset has more than one mesh? [In the case the asset has more than one mesh, a root mesh will be created](https://github.com/Beg-in/vue-babylonjs/blob/master/src/asset/index.js#L30). Pretty sure...
@robksawyer did you have any luck with the root mesh? If you can make a minimally reproducible example on Glitch or something and I could help you out when I...
Have you tried an `@complete` event on the `Scene` or an `@entity` event on your `Asset`?
TypeScript typings support is something I'm definitely interested in adding, but I probably won't start to prioritize it until after Vue 3 is out. There's definitely a lot that could...
Yeah when Babylonjs 4 is good I plan on releasing a build with some new features. For now there's not much point to restructuring the build more than once. As...
Hey, sorry for the delay on this. Would you mind preparing a minimally reproducible example? Preferably using Glitch or something similar? [Here's a starter example on Glitch](https://glitch.com/~vue-babylonjs-starter).
@SnowNooDLe many thanks for the details. I'll try to carve out some time to take a look soon.