GPUImage3
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GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
Hello there! I try to compare the CPU & Memory usage between `GPUImage2` and `GPUImage3` on filters group, my device is iPhone XR in HongKong, iOS system is 12.1.4. Here...
Hi Brad, just wondering if GPUImageMotionDetector is on the cards to be added to this version?
Just wondering if there will be support for custom kernels.
Why not all of effects which in **README** and in framework can not be reached by user's code. What I did wrong? [related picture](https://ibb.co/frc8v4g)
I have some questions about the MTLCommandEncoder type. In the BasicOperation , all the operations like Color processing , Blend use the MTLRenderCommandEncoder to process the image and pass to...
_The following applies to macOS (may not for iOS)_ Thanks for the rapid addition of `PictureInput` to the repo. Found this while pipelining it into a `RenderView` and wanted to...
Hi there, Firstly, thanks to both @BradLarson and @RedQueenCoder for the valiant effort to out-do OpenGL's deprecation with a Metal-oriented GPUImage framework! I know I speak for the rest of...
Any particular reason why support for the `Dilation` `TwoStageOperation` image operation was stripped in GPUImage3? How do you recommend upgrading apps that use `Dilation` in GPUImage 2 upgrade to GPUImage...