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GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

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Fragment Function(zoomBlurFragment): argument uniform[0] from buffer(1) with offset(0) and length(12) has space for 12 bytes, but argument has a length(16).' how can i fix this . and Motion blur code...

I see we can't use White balance correction like in GPUImage 1 Now code of this operation is commented Can you enable this code again? I think we should change...

Hi, @BradLarson , thanks for all you have been done. I'm a totally heavy user of GPUImage1-3. Recently, I ran into a problem that had been mentioned before: https://github.com/BradLarson/GPUImage3/issues/44#issuecomment-511658802 As...

Hello, I have installed this using carthage and it is not allowing me to run my project in simulator. "Could not find module 'GPUImage' for target 'x86_64-apple-ios-simulator'; found... " Please...

In GPUImage 1 - (AVCaptureConnection *)videoCaptureConnection; was available in GPUImageVideoCamera.m which allowed the setting of camera stabilisation, will this be made accessible in GPUImage3 ?

Hi, Is there motion detection in this library? If it has, how can i use it?

Hey BradLarson, i use UICollectionView, and make config in 'didSelectItemAt' func like code blow ``` let color = colors[indexPath.item] filter.red = Float(color.red!) filter.green = Float(color.green!) filter.blue = Float(color.blue!) picture -->...

Hi, I have an iOS project that uses GPUImage to load .acv files to manipulate images. I was just wondering if it would be possible to implement the Tone Curve...

I have an application which is displaying video stream. in the application AVSampleBufferDisplayLayer() is using to display separate video I found AVSampleBufferDisplayLayer() is not return for 10 minutes at least...

I haven't found BilateralBlur operation.