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Custom shaders in main app bundle?

Open sbelmeha opened this issue 4 years ago • 4 comments

Is there a way to use GPUImage3 as a framework and have own custom metal shaders in app bundle? As far I understand all shaders should be in App.app/Frameworks/GPUImage.framework/default.metallib otherwise it won't compile it, but maybe I missing something.

sbelmeha avatar Mar 24 '20 20:03 sbelmeha

Nope, you can't do that.

useobjc avatar Apr 01 '20 03:04 useobjc

it's a very useful feature I think!

dev-xdyang avatar Apr 02 '20 01:04 dev-xdyang

I commit a PR #77 to support this feature!

dev-xdyang avatar Apr 02 '20 02:04 dev-xdyang

Cool, hope it will be merged soon.

sbelmeha avatar Apr 02 '20 10:04 sbelmeha