GPUImage3
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Custom shaders in main app bundle?
Is there a way to use GPUImage3 as a framework and have own custom metal shaders in app bundle? As far I understand all shaders should be in App.app/Frameworks/GPUImage.framework/default.metallib
otherwise it won't compile it, but maybe I missing something.
Nope, you can't do that.
it's a very useful feature I think!
I commit a PR #77 to support this feature!
Cool, hope it will be merged soon.